Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Actually found a provisional workaround for this. Export to GIF instead of PNG tilemap. Then crop the GIF in the tool of your choice, to fox ex. 16 x 16, then manually copy each GIF frame to a new PNG tilemap (for ex. 64 x 64).  Of course, depending on the animation length this can be nuts, but for small bursts and short animations it is laborious but it works fine.

I have a better workaround: Export to gif then crop, like you said, but then use a Gimp script to make a spritesheet from the layers.

Ex.:

registry.gimp.org/node/20943

https://gimper.net/resources/simple-sprite-sheet-maker.574/

When you have your spritesheet, you can reverse the process by making guides along the cutting lines between frames and then Image -> Transform -> Guillotine.