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Thanks so much for playing, and all your feedback! The neutral duck is a great idea, and honestly should be pretty easy to implement. I'll probably add that!  Your feedback on the wall grab is helpful too. I think you're right about the sliding while grabbing... I may update that too. Honestly, the grab and long jump were features that initially were intended to be used a lot, but I backed off on because it's a jam game and is clearly already hard enough. As it stands, the long jump currently is only useful for shaving a few seconds off of a run here and there.

I have a post jam update coming that will address some of these issues, plus there's the new "assist mode" feature that will include several toggle-able options such as slow motion, infinite double jump, and immunity to projectiles for players who aren't digging the difficulty.

I also have a bigger update planned, that will add stages 7 & 8... so if you are interested, please check back later! (Though it may be awhile before stages 7&8 are ready)

Thanks again for playing! :)