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[solved] Scriptable Rendering Pipeline?

A topic by Scarlet String Studios created Jul 18, 2018 Views: 369 Replies: 5
Viewing posts 1 to 5

Any plans to get these shaders working with Unity's Scriptable Rendering Pipeline? I just switched to LWRP because I wanted to try out Shader Graph, but I'm getting pink boxes on my STM components.

Developer

Hey!

In an upcoming update, I'm actually commissioning a shader update to combine all the shaders into one variable shader, so I'll forward this to my shader guy to see what can be done!


-Kai

Okay cool. Will switch back to the built-in rendering pipeline for now because some other assets aren't working as well. Would be great to see this happen though, because I think Unity is moving away from the old system.

Developer

Hey!

Can you email me through my website? I have a new shader for STM I'm working on, and I'd like to test to see if it solves this problem!

Awesome, I wouldn't mind testing it out. Email sent.

Developer

Update on this: The shader works!! I'm just cleaning it up right now, the new shaders are gonna be reallll good