Any plans to get these shaders working with Unity's Scriptable Rendering Pipeline? I just switched to LWRP because I wanted to try out Shader Graph, but I'm getting pink boxes on my STM components.
In an upcoming update, I'm actually commissioning a shader update to combine all the shaders into one variable shader, so I'll forward this to my shader guy to see what can be done!
Okay cool. Will switch back to the built-in rendering pipeline for now because some other assets aren't working as well. Would be great to see this happen though, because I think Unity is moving away from the old system.