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I wanna get into rpgs and such. The languages I seen while looking into game design where c# java c++ python and things like gdscript but I do not know the benefits of things like gdscript so i've mainly been looking into the first 3

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RPGs is a special category. You could look into RPG Maker, which will allow you to create (a certain type of) RPGs quickly. But it's not free, and I'm not sure how many useful skills you learn from that for use in other tools/engines.

Making a (serious, elaborate) RPG in Unity (or Monogame, etc.) is a ton of work. There are assets in the Unity asset store to get you started, but they're also not free (as far as I've seen). But if you want to create a simple, short experience (no elaborate inventory, quest, dialog, etc. systems) that should be doable without tools.

GDScript (Godot) seems very similar to Python, so you cannot go wrong learning that. Godot seems a good engine to start with too.

I would say: pick a tool (Unity, Godot, RPG Maker?), follow some tutorials and see how well it matches your skills and expectations. You can always switch...