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(1 edit) (+1)

Great asset! But I don't quite understand what "idle transition" is used for. Is it used to link idle and run animations?

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Hi Urada,

Thanks! It is essentially for transitioning from the run state to the idle state, so when the run button is released, to change into the idle state.

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I experimented in unity3d, maybe I did something wrong, the effect does not look natural. The effect from idle directly to run seems to be better (and vice versa).

Thanks for the response. Appreciate the feedback. Ok I think you are right, I will rather remove that animation or try to improve it.

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Anyway, thank you again for your work ;)

Only a pleasure.

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I still have a small problem. I am trying to make a jumping effect. I don't know when to use jump and land animations. My current plan is to play jump_rise when I press the jump button and continue to exert force. Then I play jump_mid. After landing, play jump_fall and land continuously.

I am new to game development and I don’t know what the "correct/best" approach is. It would be great if you can answer my question :)

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The way I used it is like you said to play the jump_rise when pressing jump and while going upwards, then playing the jump_mid animation when the upwards velocity is 0 or within a small thresold, then play the jump_fall animation when going down and the land animation when touching the ground (making sure it only plays once and so that the player can cancel out of it without having to watch the whole animation if they wish).

I hope this helps :)