I absolutely love Minesweeper, but it's had its limitations as a game. Having some true zero-sum games where you have literally no choice but to guess. Here, that inevitability becomes part of the play experience instead - blending methodical logic puzzling with the occasional burst of intense shmup action! I love it.
I would like to see more going forward though. Expand on both mechanics.
>For one, a tool to "mark" suspected infected cells would be MASSIVELY appreciated. Especially in this self-looping spacially dynamic layout, it can get confusing sometimes which cells you've deemed unsafe.
>Shield cells are a bit obnoxious, really slow the pace of a fight to a crawl. It'd be nice if they worked in a way that discouraged aggression instead of outright rejecting it. Like if they returned projectiles for every projectile you shot at them, or charged a powerful projectile of their own with each successive shot, or had an explosive nova attack on death.
>Having more than just one factor in a vaxxine when selecting a company would make for more compelling replays. Like for example one giving you a shotgun spray of weak shots - encouraging more close-quarters (high risk, high reward) play in combat, while also asking you to be real close to a cell when you destroy it - making mistakes much riskier. Or another company giving their vaxxine the ability to scan a few cells each level to determine if they're infected or not - but having a weaker weapon, encouraging much more focus on not opening infected cells. Some alt-fires specific to the company like rocket-adjacents that can shred clusters of microbes, but can also open cells easily if not aimed away from them, or a slowing miasma that gives you room to breathe in a tense fight. Things that play into both the search and the destroy elements of the game.
>Some secondary features for some microbes. Microbes like the red and gray are a bit bland in a fight. Perhaps pure molecules could have additional functions for being unblended like their hybrids.
Overall, I just wanna see more of this. I really like what I'm seeing, and I hope to see more of it in the future,