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Thank you! It's a really cool suggestion. I've read just about everything Lovecraft ever wrote, so I'll check out this book. Seems like it's been made for me.

Yes, there's absolutely going to be some kind of sanity, or morale stat in the game. I think It'll have a global Crew Morale, and an individual stat for the main officers, namely the Captain, Chief, 1st Officer, and maybe beyond that 2nd officer and Radio operator, but I'm not sure. Morale will affect the crew and officers ability to perform their tasks.

As to choosing your crew, it's a bit more complicated. Historically, captains were not the ones picking their crew members. Crews were assigned more or less at random, and they had to make the best of it. However, from a gameplay standpoint, It's fun to be able to select your people, and there is stories of captains who had enough influence in the navy to handpick some people, or pull strings as to whom they would get, and even what boats or missions they would command.

The way I see it, as the game progresses, and the more experienced and decorated your captain becomes, you'll get more political influence and the opportunity to pick your main officers from a constantly changing pool of available officers, a bit like you select your new party members from the caravan in Darkest Dungeon. This makes sense from a historical standpoint, and it's a fun gameplay feature.

I think your system would be cool, the more medals, the more leverage. The question: how are you going to tackle the Nazi stuff?

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Historically the U-boat personnel was part of the Kriegsmarine, the German Navy. They did not have a direct connection with the National Socialist party. In fact, because the U-boat men were isolated, the Nazis wanted to make sure that they were still properly indoctrinated and sometimes sent Nazi agents on missions to rat people who talked badly about the party. If anything, the Nazis were a menace to their own military too, which could be an interesting gameplay twist, having to deal with the stress added on the crew by the presence of a Nazi agent on board.

It’s an interesting historical aspect of the war and I don’t plan to shy on it. I believe that the only legal restriction is the display of the swastika in certain countries, but I have no reason to  show any so I don’t think this will be an issue.
 

Very cool approach indeed. Maybe show a little of that struggle can make the game a superb way to understand the war and the different factions in Germany (like with de Afrika Corps and Rommel). I think that an implementation of that stress or maybe a way to shown that in the game is going to be awesome and a challenge. And that got me thinking of another game, the same premise but within a US bomber. I was watching a documentary about WWII and how being part of a bomber was a suicide mission because almost no plane made a full tour (25 flights), the average  was 14 missions. The swastika topic is tricky,

Yes I think I was the one telling you about the US bomber variant idea in a reply to a question you asked about why just German subs in the previous devlog. Thanks for all the input :)