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(1 edit)

Historically the U-boat personnel was part of the Kriegsmarine, the German Navy. They did not have a direct connection with the National Socialist party. In fact, because the U-boat men were isolated, the Nazis wanted to make sure that they were still properly indoctrinated and sometimes sent Nazi agents on missions to rat people who talked badly about the party. If anything, the Nazis were a menace to their own military too, which could be an interesting gameplay twist, having to deal with the stress added on the crew by the presence of a Nazi agent on board.

It’s an interesting historical aspect of the war and I don’t plan to shy on it. I believe that the only legal restriction is the display of the swastika in certain countries, but I have no reason to  show any so I don’t think this will be an issue.
 

Very cool approach indeed. Maybe show a little of that struggle can make the game a superb way to understand the war and the different factions in Germany (like with de Afrika Corps and Rommel). I think that an implementation of that stress or maybe a way to shown that in the game is going to be awesome and a challenge. And that got me thinking of another game, the same premise but within a US bomber. I was watching a documentary about WWII and how being part of a bomber was a suicide mission because almost no plane made a full tour (25 flights), the average  was 14 missions. The swastika topic is tricky,

Yes I think I was the one telling you about the US bomber variant idea in a reply to a question you asked about why just German subs in the previous devlog. Thanks for all the input :)