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So I very much enjoyed playing this one, it has tons of great atmosphere (even with cubes as enemies!) and very satisfying feedback for firing and so on. The mech is rightly the best part; I love its look but even more so I love how dependable it is. You can tell it to go do things and it does so very capably, but of course riding it is even more fun. I do wonder if the tap duration for a move order could be a tiiiiny bit longer; I found my natural tap duration too sluggish and a lot of the time it took it as a "look at" order instead, which I felt was less commonly needed.

Also liked how some enemies tried to preserve their vulnerable (I think?) red spot by turning away. Didn't seem to make them slower, but I presume they can't fire while doing so. I liked the tactical choice of focusing on destroying one at a time or spraying an area to make multiple go on the defensive.

Sound design here is great, well worth playing with headphones. Shots, reloads, beeps, all sound spot-on. Turning on the search lamp, I could even hear the hum of the bulb; that's a really nice detail that goes into making the atmosphere so compelling.

I'd love to see this with more distinctive models for turrets, extractors and enemies.

thank you! yeah this is something I think I'll continue to develop, so you'll definitely see more in the future.
as for the command button sensitivity - it's funny - it used to be longer, but I ended up shortening it at the last minute because I thought it felt too sluggish haha I guess I went too far in the other direction x)