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(+1)

Fun concept. Had a bug on level 7 I think (maybe 8) where I could not trigger the win condition, despite clearing the level and reaching the end.

Really hard to read the dialogue between missions because it was small and aliased. I did want to get into the story, but it was difficult to discern.

Nice entry, would recommend refining the core idea (more variety & user friendliness) and revisiting how plot is delivered.