Week 5
I did not do much this week because our focus is on development. Although I did manage some playtesting and had useful user input on how should we improve our game. I found a tester for Ikura v0.1.1. I built a google form which included the sections required for our playtesting report, including tester’s age, player type, gamer type and their reflections. I also included the BrainHex testing website in the google form so the testers would know what gamer type they are.
Furthermore, I summarized the parts we need improvement to mechanisms, story telling, UI, UX and programming. (basicaclly every aspects need a better implementation…) v0.1.1 is our first playable, which only has two levels with primitive shaped builds and no shading and texturing. I realize I do need to add more rewards and collectables to the game, and smooth the experiments of switching rooms.