Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey MoustacheBanana!

I'm a indie horror game developer known by my yet to release game Pocket Winsdow's.

I've seen some gameplay of your game "Buff Imposter" and I loved it, I rly wanted to try and do a spin on it, with the same idea of randomly generated maze with a enemy, but I have no idea where to work on this, like all the other games I'm working on are 2D, but I rly wanted to get to learn how to do something like this, can you give me some tips? Like on the engine you used and stratagies to make the randomness and all of that?

Thank you for reading!

-Izuwii

I second that. Maybe you can actually put an ending in this game. Lol

(1 edit)

im late to the party (5 days old comment) but he did this in unity engine, and i think its done by throwing random chance of spawning rooms in, using  procedural generation, but you can google about it.

here is example tutorial: