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___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 10
for object o_LightingController:

Trying to use non-existing surface.
at gml_Object_o_LightingController_Other_20
############################################################################################

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_Blur

D3DXCompile failed - result

at gml_Script_sc_SurfaceBlurv2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_sc_SurfaceBlurv2 (line 0)
gml_Object_o_AmbientOcclusionController_Other_21


Help?

(1 edit)

Hey, sorry about that. It looks like there is a missing shader compile check, if you don't want to wait for an update with a fix - you can try going to "C:\Users\YOUR_USERNAME\AppData\Local\Zordak" then open settings.ini and replace gfx_AO="1" with gfx_AO="0".

Edit: Looks like there is more to it than that, you might have to wait for the update.