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This was a great PT-style game! I personally like games better when a developer takes a small setting and gives a lot of attention to detail vs. having a large map that's full of nothingness. And, small as the hallway was, I STILL managed to have a hard time finding everything I needed to find. But at no time did the game feel unfair. Even finding that one lovely clue (that I'm not going to spoil here but I'm sure you know what I'm talking about because I'm sure I'm not the only one who struggled to find it) was not what I'd call unfair, because once you spotted it, it was pretty obvious and I felt like a dope. I also liked that you wrote a story for the game. It was short, but I think stories give context to what makes a game scary. You could have made the same game without any of the dialogue, and many of us would still have played and enjoyed it, but I love stories because they captivate us as players and make us want to find out what's going on. That's a good mechanic to have when your game involves things such as collecting papers, because many games give us no reason to want to collect the papers. Your story kept me intrigued enough to keep searching (even though I didn't find them all). Keep making games! I'm interested to see what kind of stories you will write when your games become lengthier! 

First of all thank you for uploading your video and sharing your experience! I really appreciate that! Yeah this was my first story-based game so I had a pretty rough time to create a story that could have to potential to let the player want to solve the case. I know what you mean the last "thing" you have to trigger in order to proceed is a bit hard to find at first but I wanted to integrate something that the player is not expecting. I am trying to improve as much as I can over the time and feedbacks like yours help me to do that so thank you! I would love to see you also on my upcoming projects! However keep up and have an great day! :)