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(+1)

So the presentation and the visuals and all are pretty good on this one.

I also like the fact that you can point your mech ally at the tap of a button and if you jump on top of it you can use the turret manually, these plus the grappling hook alone are some pretty impressive features to have for a jam game.

Unfortunately some negative aspects :( , though they're not really with the game but more with technical stuff.

The game seemed to lag a bit, and even with the low sensitivity build, i found that the mouse sensitivity is way too crazy, not sure what could be done for the performance side but i think for the mouse you'd have to have a sensitivity slider or something equivalent so that people can adjust it manually according to their preference.

Now this aside the game looks like a solid quality concept, and i like the gun's design with a usable sight and ammo counter on the gun itself rather than in ui, and the mech's design as well as it's heavy engine sound once you activate it.

Too bad about the tech issues but still seems like a cool game to me, so well done regardless :)

(+1)

thanks for the feedback! yeah I definitely intended to add a sensitivity slider but ran out of time. The performance was also something I struggled with quite a bit in the end game; it used to be waaaaaay worse, but I recognize there's still a lot that can be done to speed it up. This is something I'll be continuing to work on over time (the intent is to actually turn this into a full game) so all of that will hopefully be addressed with time :)