Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

ahhh that's actually rly interesting re: shrinking your game file! mostly my advice for people is to not use rtp assets but these resources sound really useful + interesting. i know you have a tough setup but it would be really nice to see screenshots of your progress so far--you don't even really have to have animation to show off rpgmaker maps.

rpgs are tough because they are very content focused--and it's tough to get content right in two weeks. i think the best advice i have is to constantly run your script + game by other people! i do this a lot and people are very upfront when my stuff is very snooze or exposition-y or letting me know when they're confused!

(+1)

(Yeah, I've been advised to avoid the RTP as well, but I'm working with some plugins that won't run without them. I'll be sure to post screenshots when I can, but the maps I'm using are barely presentable at the moment. I like to use parallax maps, so most of what I have so far is just the tilesets scattered about to show what's passable and what isn't. So, a total wreck.)

(I'll be sure to rope some people into playtesting, especially because I'm close to being finished with the first puzzle. Thank you so much for the advice! Good luck with the Jam!)

haha even if it looks like a total wreck at the moment, you might find it very satisfying to post those works in progress early on and then see the change + progress over time as you post updates to the devlog. it's really interesting to see!