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I gotta say something, a bit of a bug. On choking, it is easy to cheese a fight by choking the opponent and cycling choke moves so they can never get energy back. In 4 turns you can totally shut down an aggressive opponent, trivializing most fights.

I'd advise for choking, make choking raise the energy cost of moves on the choked. Combined with humiliation, moves that would cost 2 cost 4, 3 = 6 and 4 = 8, meaning that choking can cut the power of moves used but doesn't allow you to shut down the game. The opponent could potentially hit you with something to cut off your lockdown or make their game up in lower power moves.

It will be fixed by implementing other stances and statuses. Right now choking is pretty much the only available condition and of course, it seems overpowered. With other condition and stances in the game it will be better