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Solatorobo, right?

Man, what a weird fucking game it is, I have so many conflicting opinions about it.

On one hand, the art direction for the backgrounds is amazing, it pulls off really impressive stuff for a DS title, the gameplay is pretty fun and innovative (if a little repetitive towards the end), and Tetris upgrade systems are always a plus.

On the other, the plot and some of the character designs feel very 2005 deviantart to me. It's like they put 5 weeaboos in a room, gave them a bag of coke and a gamecube with sonic adventure 2, locked them inside for two weeks and asked them to write a story.

Yep. I wanted to play Fuga: Melodies of Steel but found out it was part of a series. I actually had Solatorobo but hadn't really played it so I figured I'd go through that first, even if it's not necessary for understanding the story of Fuga. 

And god, yeah, I dislike about 3/4 of the character designs. So many look like slightly melted humans wearing cat ears. This game has made it very apparent I'm not a huge fan of animal characters with human hair. It can be done well and Toby Fox is fairly good at finding the right balance, but god it looks jarring here. That's part of why I love these two dogs. They're not obnoxiously overdesigned and their hair doesn't clash with their fur.

The story isn't great. I'm maybe 2/3 done and I just got a big revelation that I probably would have appreciated more when the game first came out. It all feels fairly Xenoblade-lite. The dialogue is kind of a mess, too, but it has moments and it's gotten better the more I play the game. Some of the sidequest character interactions feel like Gravity Rush and in that way, it's a very comfortable game. Still, even if the story isn't hitting the notes it wants to, you can tell how inspired the world-building is. As you said, the backgrounds are incredible and tell more story than the writing could. I kind of like that they don't call attention to how weird some of it is. Basset is probably my favorite because of that:



It's an orphanage built on the decay of military weapons and the hermit crabs you fish wear warships instead of shells. Some of the worlds hit Final Fantasy 9 levels of charm, which is a feat few games manage. I wish the characters lived up to that game, but hey, I'll take what I can get. At least Paper Mario: The Origami King hit some of those highs.

Interesting you bring up the tetris-like upgrade system. It's something a lot of DS games use and I'm really fond of it, but I've found most don't feel that way. Kingdom Hearts 358/2 Days is another game that uses it and it would be my favorite Kingdom Hearts game if not for the awful stealth missions it sometimes throws at you. I love how level-ups are tied to it, so you have to choose what to prioritize. It's a similar thing in Solatorobo, but with how simple the gameplay is it doesn't have quite the same impact.