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(1 edit)

Thanks for the reply! That is really odd. The engine picks the game resolution based on screen resolution, but it doesn't pick up the correct width here... although the aspect ratio seems to be correct in windowed mode for some reason! Is it a screen you can rotate 90 degrees? I'd like to find a fix for this. :)

Yeah I do believe you can rotate it 90 degrees if you wish to.  I never do though :)

Okay! I think I know what happens then! The game picks from a list of resolutions supported by the screen, and I assume what happens is that it picks the resolution with the highest "height", which would make sense if you can rotate the screen. I assume the game picks the "rotated" version of your screen. :) I will see if I can change this to widest "width" instead. Thanks!

Awesome stuff! Hope it works! :)

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Hey! We just released a small maintenance update (0.6.8.4d ) and this was one of the bugs we attempted to sort out. The algorithm will no longer choose the last of possible resolutions, but look through all and pick the one with the largest width. If you have time to test that it works it would be greatly appreciated! We don't have screens that can rotate ourselves. :P

Just tried it and it worked great! Fills the entire screen now! Thanks!

Great!!