Picked this up after trying the demo. Really neat game; fetishes aside the focus on 'status ailments' makes the combat interesting compared to your usual RPGmaker fare, and it's (generally) done in a way that's not an annoying 'haha the enemies are just going to stunlock you every turn' style. Lots of good QoL decisions like easy fast travel and clearly labelling map all transitions, and while random encounters generally suck at least there's immediate access to an item that cuts the rate way down so it's not obnoxious.
My only wish would be some way to speed up battles when fighting trash, other than that great game.