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(2 edits) (+1)

So, I like this. bolter could use a bit more beef to its noise. The bolt rounds do explode so a thump like impact for when the rounds land would do as well. generally everything a space marine does is gonna have impact, so, foot steps and landing from a jump needs to be upped, give it that feel of. "Yes, I am wearing a very heavy suit of power armor." otherwise, this is awesome. 


If you can swing it. I can imagine future projects where you go through levels and clear trenches as an imperial guard. it'd be amazing. also. between rounds, ammo and frags should both be refilled. 

(+1)

Thank you for your feeback, the audio of the game is a big focus I plan to develop correctly so that weapons, music and sound effects have the proper 'umf' and not have he current place holder effects which I agree sound a bit weak for the theme of the game. I am developing a few maps too including a trench one like you suggest, there is a basic storyline in the works too so that there is a reason for the levels that you play etc. 

This project is still in development, though I am having to work on 95% my self at the moment so progress is abit slow but comments like this give me great motivation to put more hours into it where I can.

Thank you for your support :)

No problem. I love to see this kind of thing. and I hope you enjoy making it as much as people enjoy playing it

maby we could have a squad and  controls like follow stop following take cover exc but this game is awsome and I love it