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Bought the game, and than blazed through it in it's entirety over the course of a day. It's style just oozes charm in a way that's both appealing and spooky. Heck, for being a game styled after the NES and not trying to be overtly scary, the game really spooked me a few times!  (I blame the Frogmen and the Monsters in the Blood Basement.)

I was able to get all of the weapons, jackets, 45/50 Health and 37 of the Pages. It really captivated me, not only in its style but in the controls! It's been a while since i've played a game with such snappy controls that just let you blaze through corridors and bashing things!

My only two complaints are: Once I got the item that allows you to see Pages on the map it didn't work. So i'm still missing a few of the pages, and I don't know if I have the wherewithal to comb every area without that item functioning.

My other issue is with the Windyghast. While i'm at least happy you didn't use the actual term of Wxndigo for it, it's still pretty clear what the inspiration was and it rubbed me the wrong way seeing a piece of Native American culture apropriated again. Heck, the concept of the Wxndigo that people conflate with pop-culture, of the giant deer monstrosity, ain't even accurate! So just changing it's name to something along the lines of Capra Demon would probably work just as well without even changing the monster.

Those two issues aside, i'm glad I bought the game. Despite the two small issues (One being a bug, and one probably more tied with lack of info/misinformation as opposed to genuine malicious intent.) everything else about it filled me with the sort of Halloween Spirit that not a lot of games have! Sure we have Pure Horror Games but, games like Tres-Bashers are special. In that they're not explicitly Horror, or meant to scare you, but embody all the strange, odd, spooky, and all around fantastical elements of Cryptozoology and Halloween that we need more of.

(+3)

Hi ArsonsAra, I really appreciate the feedback!

The item allowing you to see the pages is bugged out. I'll be rolling out a patch sometime soon to correct this, but if you want to see the remaining pages on the map in the current version, they'll show up on there when you get the monster radar from the shop in the mothership. And if you ever script, never trust your instincts when you copy and paste!

The issue with the Wxndigo is something I went back and forth a lot on during development. The idea to make the monster based on that came from a point in development when I was experiencing creative block and combing through Wikipedia and Google images for inspiration. Upon designing the monster and showing it off to a few people, I received a little bit of caution from those who knew more about its significance I did. But I was attached to the design I came up with, and admittedly frustrated with the idea that naming it anything else might break cohesion with the cryptid theme. I tried to compromise by altering the name. It was Windymoose at one point, but I went back to Windygoon which in retrospect didn't really do enough to remove the connection. Anyway, I do want to correct this, so I'll be renaming the monster to Deimoose in the next update. Apologies for any harm done!

I really appreciate the kind words about the game! Tres-Bashers has effectively been my 2021 project. I'm happy to see so many people really vibe with the game!