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This is a very good idea indeed! I wasn't aware the newest GBDK did have this feature, thanks for telling me, I'll look into it! The game is compiled with the 4.0.4 version of GBDK-2020, as I didn't want to update the SDK a few days before the deadline to avoid "breaking stuffs, but now I'll take time to update and explore the 4.0.5 version!

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There should be an is_gba variable or something like that.

I've checked the latest version, and there is indeed a is_gba variable now. Thanks a lot for the heads up, I'll definitively use it to add GBA support in a future version of the game :)!

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You could also add support for the SGB2 using a similar method to Tetris DX to detect the SGB2.

Yes, I do plan to try to add SGB2 support too in the future :)

(first I need to get an actual SGB2 to test if everything is working well :p)