Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Sup, the game is great and after getting used to certain changes with chars (Mostly Marv, cuz his low light's even slower now and I swear his special grab has a longer startup, but super armor's on heavy, his DX move's great, the Def Up badge got buffed, there's vampirism badge, and he has a backdash, so it's got good stuff too) I can say it's amazing, as with the first.

Aside from the Marv things (I dislike the grab nerf especially) I have some other things I thought I'd note (Warning, most are criticism):

Shirley got slapped hard, but I don't think any of her other stats besides ghost cooldown were changed, making her a lot harder to make do with (I'll admit it's far better than infinite Shirley, but it's still a bit cruel)

Marv I mentioned, and while I hate the Grab nerf, I'm quite a fan of the aforementioned badges on him, as Vampirism makes it infinitely harder to keep the Marv's health anywhere near the red, and the buffed Def Up badge makes it harder to put him down there in the first place. Instant Car is, and will always be the funniest thing ever, because saccing 25% mana for instant Super Armor is always worth it (Unless they block, then ur gettin punished)

Thundyjack, my new main, is pretty great, with a safe anti-air in mid, para bombs, and a super cool mechanic that makes playing safely especially rewarding provided ur spacing is good (Or u have Rusty Bebop) Only qualms I have are that his low light goes nowhere and his low heavy is not only high startup, but also extends ur hitbox before its hitbox comes out, meaning that most times it's used it'll just be punished before anything can happen and its startup is so long that it's hard to combo into without just getting blocked

Satoshi is the last char. I like how u changed his heavy to have an entire heavy combo, tho it did take a lil getting used to. I also think that u upped Dark Twister's startup, cuz it seems p hard to put it... Anywhere rlly, but I was never that great at Satoshi so who knows

And since thaz over I would like to ask if we could get a VS AI mode in case none of our friends are around/wanna do stuff (Ig there is the Campaign, but still it ain't quite the same, ya know?). Also, sorry for the immense length of this thing, and sorry I didn't put much positivity in it, but this is my essay on Demon Day Ig

(1 edit)

I wrote a whole-ass essay, lol. Still, as mentioned at the start it's pretty great. I just happened to mention all the stuff I dislike for the most part, as well as some Marv stuff and ofc a Thundyjack review, cuz I love playin that manz

Hey there! Thanks for the extensive feedback! Everyones light and medium moves received a few more startup frames compared to the previous game, if I recall correctly. That's why Marv might seem a bit slower. I increased his walkspeed a little though. Glad you like Thunderjack! Creating new characters is always a gamble to see if they work out in a match as well as you had intentioned. VS AI mode is one of those "nice to have" features that I will consider once the main campaign is done.