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Just swap the call to meet your needs. I used an aliased function to keep compatibility with some old code. The new syntax is “instance_create_depth” providing and X, a Y, and a layer value. It should have automatically done that for you, but gamemaker is what gamemaker is. Lol

I can upload a new version of it soon.

It sadly didn't do any of the compatibility stuff for me automatically because I was unable to import anything into gms2 to begin with. If this product included an example, I'm sure it would work fine.