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1. Hi there! What's your name? Want to introduce yourself? my name is razz, i use they/them pronouns, and i'm an independent generalist with experience in programming, art, writing, and working on music.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining? yes i did! i want to say this is my second time because i joined the 2016/17 winter session but dropped out before the deadline, and then actually saw it through for the 17-18 winter season. what i learned from both times is i need to decrease my scope first and foremost and really dedicate time to learning the new technology before working on the game. 

3. What games are your favorites? Did any of them inspire you, or made you want to make your own? im a huge kingdom hearts fan, i've been playing it since i was 9 and it not only inspired me to make my own games but also began my love of story-driven games. other favorites are bioshock, bayonetta, and the elder scrolls franchise

4. Do you have experience with game development? What did you do/with what engine? i've messed around with the blender game engine, unreal, RPG maker, and clickteam fusion, but don't have any significant experience in them. i am familiar with the TIC-80 fantasy console however, based on löve2d, which i used to make bonne nuit as my entry for the last jam

5. Tell us about something you're passionate about!

video games, obv, disco music, cyberpunk settings, art, telling stories, kingdom hearts, computers (esp older ones like my 14 yr old laptop/pet project) and space!

6. What are your goals for this game jam?

i want to have a playable product, something with enough hours of gameplay it doesnt feel as unfinished as my last entry

7. Any advice to new jammers (if you're a veteran)?

new jammers, keep your scope realistic for your skill and the time you can devote to the project. you can easily burn urself out before the deadline this way.

8. If you're a returning jammer, what can the admins do to improve your jam experience? increase resources regarding engines like godot + löve2d + developing for OS besides windows