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(3 edits)

Week 3

For this week, my to-do list is Concept arts for IKURA, magic cat, game world, cut scene, mood board.

I further polished my idea on how to illustrate our main character ikura and shows it on my drawing board.

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After the night I keep my head down to draw the art stuff for over an hour, and I felt my head down my neck for too long as I had already been feeling uncomfortable neck a few days. so I lay on my chest on the bed played some mobile games to retract my neck a bit. but what happens is when I try to get up I felt dizzy and nauseous, for about half-hour. so I went straight to sleep didn’t get up. but still feeling sick. Then I pulled up my cervical retracting pillow which lifts the neck, but soon later I felt my whole head and left hand were numb. I quickly removed the cervical pillow. 

So I contacted my doctor and she believed that school is bad for my neck. :( I need to go for physiotherapy after these.

Before our weekly meeting, I had these diagrams in mind to connect the mechanism together. My teammates got some brilliant ideas about fidelity change and fog of war, but I wasn't sure where should I put them in the game flow. I thought about Splunky and I could probably bring the idea of the random dark level into our game. So, there are certain spots having candles, Ikura needs to light up the candle to see around. but one constrain Splunky has is their Player can only hold one item at once, however, ikura does not have this limitation, so a dark level may not be so hard for ikura.

Items to use are a must-have. We may have different biomes too, so I am trying to test a nature-themed biome. Designing blocks is also very urgent.