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Some final remarks:

Weapon balance: in the final stage of the campaign the FN SCAR seems to be too powerful. If I manage to equip my soldiers with 2 or 3 of these guns, they are about invincible. It has a range that comes close to a sniper rifle, incredible accuracy and power and needs only 8 AP for a single shot. It therefore outperforms most of the sniper rifles. My soldiers have an average of 30 APs at the end of the game. So they can fire 3 shots with the FN SCAR, whereas most sniper rifles only allow 1 or 2 shots, depending if I have to move that soldier or not.

Issue: In the tactical game the "retreat" button is messed up with the "menu" button, when playing at the highest resolution (and moving soldiers to the retreat area, of course).

That's it for the moment. I am definitely going to do some more testing as soon as you are going to release the next version. 

> Weapon balance: in the final stage of the campaign the FN SCAR seems to be too powerful. If I manage to equip my soldiers with 2 or 3 of these guns, they are about invincible. It has a range that comes close to a sniper rifle, incredible accuracy and power and needs only 8 AP for a single shot. It therefore outperforms most of the sniper rifles. My soldiers have an average of 30 APs at the end of the game. So they can fire 3 shots with the FN SCAR, whereas most sniper rifles only allow 1 or 2 shots, depending if I have to move that soldier or not.

In the current version there are too many FN SCARs.  I will just reduce the amount

Issue: In the tactical game the "retreat" button is messed up with the "menu" button, when playing at the highest resolution (and moving soldiers to the retreat area, of course).

Good catch. I will fix