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(5 edits)

Other random observations:

1) Found some sort of funky crack in the wall that kept spawning enemies every few seconds? Once I get Magic Meteor, maybe it can AOE them down? Not sure if it's intended. (Edit - Never mind, this seems to be intended behaviour for a folder containing lots of files)

2) Strength doesn't denote that it's required to equip gear (or I'm getting incredibly unlucky for defensive mage drops). This, unfortunately, puts a heavy benefit towards melee classes over magic/bow classes as they'll already be pumping Str.

3) Nothing on the Spells page to denote how many Adventure Points you have. Need to go over to the Skills page to tell (and even then, one has to piece together that what's being recorded there is AP)

4) Are the random holes in the ground that lead to what is essentially the outside of the room intended? Only encountered them a few times and learned my lesson to not jump in them. Thankfully saving and quitting will put you back at the door.

5) +'s as a item prefix, rather than a suffix? Intended?

6) Enemies immediately respawning when coming back from a subroom seems a bit wonky. I've hit a few rooms where I can't full clear them due to needing double jump. If I try to explore the subrooms within them, the enemies will come back and I have to be careful again. Makes it riskier to explore than intended/desired perhaps?

7) Leaf book -> Leaf Book, Perforing Spear -> Perforating Spear?

8) Hyphens missing from some things as well, like Browntinted -> Brown-tinted.

9) Defence seems to not matter that much? I decided to go from 1 STR to 16 STR so I could wear some better gear. This pushed me from 15 defence to 53 defence, except I only went from taking 45 damage to 35 damage.