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(+1)

What a fun game! A few things though. The resource management portion needs to be re-worked. Right now, the only thing that happens is you die and have to go back to get all your stuff. Oh, and the beeping. Also, why are there lives in a game with no enemies? It's just there because most games have it. The exploration aspect should really be the main thing in this game, and it already does it really well. I don't even think it needs enemies, just more stuff to find. Also, maybe I didn't explore this enough, but the stuff you mine needs to have a lot of variety regarding what you can do with it. All I did was sell stone and red stone, and I beat the demo. On my Wishlist! I really hope that when I play this it'll be even better than it is now!

(+1)

Thank you for the feedback!

Enemies have been a widely requested feature that I think I need to add. But I agree that resource management and exploration should be the core of this game.

The health (lives) is intended to be another upgrade path that helps you to survive a little longer when using more dangerous weapons.

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Of course! 

I often play demos of games and get bored, just because of the unengaging design. This game is so simple, yet so captivating. Enemies would be amazing, I just think that they shouldn't just be monsters who walk back and forth in a little chamber in the ground. I'd love to see creative enemies, like leeches, or vultures, or moles that dig around freely. 

More weapons would be awesome as well. Looks like you really know what you're doing. I can't wait to play it! Thanks for reaching out!