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(1 edit) (+1)

If the physics were adjusted so that the impacts hit a bit harder and you zoomed in to slash from a slightly longer distance away, this would feel really good to play once the animations get boosted and juiced some.

I would like a separate control for sprinting rather than dodging though - crossing large gaps is a bit of a pain if your enemy continues fleeing at the moment. Also would like a slow lock-on system if you hold down RMB to increase the number of missiles fired in a single volley so long as you keep your mech more or less on target, rewarding precise dodges.

This is a nice foundation to add on to that you've built here. I'm eager to see where you take it.