Promtp 2: Describe how the tiles have been composed
At the start of the game, the avatar is surrounded with the walls that it cannot pass except for one brick that has a breach, which the players can assume that it might be an exit to the next room or at least try to approach to it to see if anything happens. This actually gives the player a hint about what they should do next to proceed to the game.
But before that, when the players explore the second objects from the left, they immediately entered a room that displays the enlarged version of the avatar that is eating something. By doing this, it allows players to further understand what their avatar is-a lop, and the walls that surrounds the lop actually reveals that it is an imagined scene by our avatar.
When the player enters the third room, they can fell that it is just the outside of the room that they were in because the walls on the left side are identical to the walls on the right side of the previous room. Then players can have a sense that the avatar is going outside to look for something. By interacting with the items, we gradually understand what the room is about and can infer that the big chunk of square is actually the avatar’s bed.
Then we hit to the room where the wall tiles’ shape changed. The two areas surrounded by the thin walls that players cannot go through, which makes the players wonder what things are inside the area, and the animation on the left side also creates a sense of showering for me. Maybe I misunderstood it because the concrete walls in the bottom left also makes me wonder if it is a bed.
Then the last room is also quite interesting because all tiles with animation looks the same and only a few have darker colors, which drives players to randomly explore them. It creates the randomness to the game and also to the players because they cannot guess what will happen when they find the “correct” item.