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Hi there! Is there an easy way I can apply the glitch effects to multiple objects at once without having to add a Draw GUI event to each object?

Hi! You should be able to get somewhat decent results by using the shader w/ standard sprite drawing functions (though you might have to use the provided asset API to set the shader resolution to match the sprite size), provided the sprite resides on its own texture page (you'll get bleed-in from atlas contents otherwise).