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The text used in Turtle Adventure Game 1 is used in multiple ways, most notable as the primary tool used to direct the player through the game.  Rather than directing the player with walls, the player can move anywhere in the room and relies on the text given by fishes to find the exit. The directional text is not always given to the player automatically. Branching is used to make the player collect items (seaweed and starfish) before giving the helpful hints. If a sufficient number of items is not collected, the player is often simply directed to collect more. One example of this is in the second room. Without a sufficient amount of seaweed, the fish will tell you to collect more. After collecting the seaweed, the fish will tell the player to exit in the bottom left corner of the room.

The text is also used to identify items. When the player collects a starfish or some seaweed, text tells the player so that they know what they are collecting. For example, when collecting seaweed, the text simple reeds "i am seaweed".

The final piece of text in the game is said by another turtle, signifying the end of the game. Finding the other turtle and speaking with it tells the player that you have successfully completed the game's objective and are now finished.

Throughout the text, breaks are used to separate thoughts or sections of the text. For example, the fishes say "i am a fish" in the first thought, then after a break give the player a direction. This simply makes the text easier to understand.