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After more testing the campaign mode (very hard level) here are some other issues / suggestions:

Weapon balance: Nades are doing a great job in about the first half of the campaign. But when the soldiers get better weapons (like the AKM or FN SCAR), nades become more and more useless. The AP/damage/range ratio for most nades is too bad, compared with these weapons. Especially when soldiers are armed with FN SCAR, there is no  way to get close enough for throwing a nade.  So usually I don't take the risk to get close to any enemy at this stage of the game. I rather try to take them out with long range weapons before they get too close. Suggestions:
- when long range weapons are available, there should also be better nades: with more power (like the RPG) and a better range (maybe by adding more bounciness the range could be increased)
- throwing skills could improve during the game

Inventory menu:

- when the available slots are occupied, the following occurs: when I drag and drop an object to the active (hand) slot, the current object is dropped to the inventory. But when I drag and drop an object to the secondary slots, I can't drop the object there. I first have to free that secondary  slot, then I can drop an object there.
- when I move a weapon from any slot back to the inventory it will appear in the broken-weapons-tab, if that tab was open while removing the weapon
- there could be an easier solution for getting the  attachments found on broken weapons from battle loot: I have to move the broken weapon to any soldier's weapon slots, move the attachment back to the inventory, move a new weapon to the soldier's slot, look for the attachment again and finally attach it to the new weapon. Suggestion: When receiving broken weapons as battle loot, the attachments should automatically be stored in the misc.- inventory. 


Issues: 

- nades sometimes crash the game: so far this has happend twice to me: an enemy soldier throws a nade but it doesn't explode. Instead it keeps turning around on the ground, resulting in a permanent loop with no way to skip. See this image (the soldier tried to throw the nade, it bounced off the wall and never exploded):


> Weapon balance: Nades are doing a great job in about the first half of the campaign. But when the soldiers get better weapons (like the AKM or FN SCAR), nades become more and more useless. The AP/damage/range ratio for most nades is too bad, compared with these weapons. Especially when soldiers are armed with FN SCAR, there is no  way to get close enough for throwing a nade.  So usually I don't take the risk to get close to any enemy at this stage of the game. I rather try to take them out with long range weapons before they get too close. 

You use grenades less, but there are still situations where they come in handy (for instance, sometimes several enemy will try to rush your position)

- when long range weapons are available, there should also be better nades: with more power (like the RPG) and a better range (maybe by adding more bounciness the range could be increased)

As a quick fix, I could make the M87 grenade even more powerful than the F1. In future versions I will add grenade launchers, maybe remote detonation devices

- throwing skills could improve during the game

I had planned to add this in a future version

- when the available slots are occupied, the following occurs: when I drag and drop an object to the active (hand) slot, the current object is dropped to the inventory. But when I drag and drop an object to the secondary slots, I can't drop the object there. I first have to free that secondary  slot, then I can drop an object there.

That's a good point. I will fix it.

- when I move a weapon from any slot back to the inventory it will appear in the broken-weapons-tab, if that tab was open while removing the weapon

I will fix that bug

- there could be an easier solution for getting the  attachments found on broken weapons from battle loot: I have to move the broken weapon to any soldier's weapon slots, move the attachment back to the inventory, move a new weapon to the soldier's slot, look for the attachment again and finally attach it to the new weapon. Suggestion: When receiving broken weapons as battle loot, the attachments should automatically be stored in the misc.- inventory. 

I will think about it

- nades sometimes crash the game: so far this has happend twice to me: an enemy soldier throws a nade but it doesn't explode. Instead it keeps turning around on the ground, resulting in a permanent loop with no way to skip. See this image (the soldier tried to throw the nade, it bounced off the wall and never exploded):

I know there are a lot of bugs caused by the grenade throw code. I am going to release a bug-fix version soon.