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So cute! Writing is funny, the teaching skills idea is novel and the music slaps as always...

I also love how you can interact with little stuff like the grafitti or apple basket, and the dialogue changes depending if you're at the postgame or not!

Thanks a lot man. The interactivity was actually a last second addition, and I mostly added it because most of the objects not being interactive could turn the player away from those that were. Doing that was a lot of fun though. The postgame changes were a necessity due to how the main game ends, but I decided to have some fun with that as well.