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(+1)

Graphics were service-able (at least you have graphics - as apposed to my entry lol!).  Controls were fine.  The player attack lags a bit, not a bad thing, but clicking the mouse again before the attack can be released recycles the animation which made things frustrating at times. The charge attack needs a visual and/or auditory indicator for when the attack is ready to be released.

I didn't see the risk of using the charge attack on enemies to be worth it as they would release their attacks too quickly before the charge attack could fully release causing my demise - it was much easier and practical to stick with my basic attacks in many of the cases.

The game would also benefit from a UI - at least displaying my life points.

Keep at it!

There are hearts that indicate health in the top left - or what did u mean by life points? oohhhhh did you mean like a highscore sort of a system... yeah that would have been good.

Yoo you use game maker studio 2 as well

Looks like I didn't full screen the game, so I didn't see the hearts. That's good to know.

I would also say a score system would be cool. I do use GMS2!

I "was" going to implement a timer so you could "speedrun" it, but sadly like quite alot of other things, I didn't get round to it... :(