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(1 edit)

I am currently playing! Though I am waiting for my seedling so there isn't much to do. Which is something that could be improved? I am kinda just sitting here. Or maybe I'm playing the game wrong! haha.

As for your questions for feedback: 

I think the premise of make better plants over time and the explanations are okay. I don't understand the fruit mechanic yet nor why things like explosions are needed but maybe I'm not far enough along? I'm not sure.

I do like the concept yes. It's an odd (In a good way : ] ) thing that caught my attention and I'm interested where you could take it!

As for gameplay, I think the drag and drop is fine. Though I did just try on clicking for about half a minute before I figured that out. Again my thing is that there isn't much to do at first except wait for your seedling to grow up.


Two last things that I got.  The interface of the side might be able to be improved? Like grouping the generators into one bug group with individual information being a drop down? As it is I get a bit lost and I couldn't imagine all the things that would be there for a huge plant.  And lastly is the upgrade mechanic. It doesn't have any response to upgrading and I was confused if it even went through.


This seems like a lot but I'm just trying to give an honest reply and answer your questions. I do think your game is cool so far though! Hope this comment helps.


Edit: I just noticed it's an idle game... Oops. I guess I was playing it wrong.

Thanks so much for your feedback!  I understand that the initial interaction needs some clarification and future features shouldn't be mentioned in the descriptions.  The interface on the side is still very basic, you have a good idea for grouping things!  I was also thinking of having an "overview" tab that mentions your total gen / sink for the whole plant.  There's a lot that can be done there for sure!

I also understand that upgrading needs to be clarified more... the idea is that the upgrades only apply to your next plant (when you hit the "launch seedling" button) - which is not very visible!  I definitely need to clarify when that button appears and gets to 100%.

This is great feedback, good to know where the major pain points are!  I'll make these improvements and more in my next update!