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Combat also doesn’t have to be so structured if you aren’t trying to make a combat strategy game. You could go more of a narrative combat route or…

You could simplify combat into clashes where a coin is flipped for each turn, heads you deal a wound, tails you receive a wound. This keeps combat fast paced, deadly and simple. (I’m using a similar setup for the future LITE version of the system I’m developing.

This is helpful! My 5e dnd tendencies are showing. I like your suggestion of clashes, I'll try that out when /if the characters get into combat.