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A couple of things to help with your game:

  • Add  in more varied attacks to help sell the idea that you're playing as the boss. Nice touch on having a cooldown on the shockwave one, though.
  • Have the shockwave kill the heroes rather than just pushing them away. Add up the points based on how many you kill.
  • Add in an unconventional enemy that would help invalidate the player's safety by just standing still and therefore, cheesing your game.

Thank you for your insightful feedback. I will consider these the next time I make something similar to this.