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Haha, I love your take on the theme - I guess it TECHNICALLY counts... 

It is a fun mechanic, and it was exciting to see your progress in the discord server. Unfortunately, as others mention, I think the mechanic might be a little too hard. The timing and position on the vine needs to be immaculate.

Would love to know how you programmed the vines

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Haha, thank you for your feedback. I agree that it's too hard after getting the feedback.

The vines are a chain of 5 pixel long, RigidBody2D's in static mode, chained together similar to some of rope tutorials you can find by googling "Godot rope physics". While in static mode, their size and position is controlled manually, and I rotate the segment the player is holding towards the plater at a rate proportional to the vine's width, but clamped. 

When the vine dies, I just change the collision layer and set the vine segments back into RIGID body mode. 

The main logic is here. https://github.com/JPTeasdale/VineClimber/blob/main/components/vine/VineSegment....