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(+1)

1. You'll get some more information about this in next months build which will hopefully help it to make more sense.

2. Most people enjoyed that section, but you can't please everybody all of the time. It was intended as a bit of humor to brighten up what has otherwise been a fairly tense few days of story.

3. He's primarily in a hurry due to impatience. He has until nightfall realistically to find Tai and he has plenty of time before then. A five minute stop to talk to Diego or Dom, people who are waiting for answers from him and that he needs to speak to anyway, isn't going to hurt him much. 

And with the two above points, remember that at heart Sileo is a slice of life visual novel, even if we bend it into all kinds of different shapes along the way. Slice of life is all about those little character moments and those lower stakes scenarios. Sometimes it can be a little boring, especially if you're hoping for non-stop action and drama, but it's those little quiet moments that allow the story to breathe. Like stopping to rest on a long and difficult journey. After all, going non-stop forever and ever is exhausting. Sometimes a short breather is just what you need to reset and recover for the challenges yet to come! 

Speaking specifically of the first third~ of day 16 as well, due to Day 15 being so delayed on Patreon the month prior, we had about 10 days to prepare the first part of Day 16. There simply wasn't time to prepare the necessary artwork for the rest of the day, let alone tackle any of the complex story that it contains, so we bit off as much as we thought we could chew and tried to make it as entertaining and worthwhile as possible. I can understand wanting to get to the more important sequence later in the day, but making these things takes a lot of time and we can rarely squeeze in all that we'd like to in a single month!