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Yeah there player detecting range and pursue distance is reduced. Planning to do the same for hard version.

Just trying out new things that can be used in future projects. (By the way, I'm planning to create a new Survive game series after this project.)

Also, I know you said arena mode won't be an actual level, so it would be great to have one specific level with high replayability, such as with randomized enemies spawns and positions. Or maybe do that in the regular levels as well when in hard difficulty?

Currently, I'm focusing on finishing the main game first. I haven't planned much about Arena mode yet. The only thing that's decided is player have to kill as much enemies as possible to get highest score in given time. To make it interesting I have to plan it well.