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One of the things that stood out to me when playing through Nest was the use of colors to convey a mood and progression of a story. The game starts out with a green color for the background, which I took as representing the warmth of the summer season. Next the game converts to a blue color, which could represent the end of the day and beginning of a cool night. This subtly tells the player that time is passing between the scenes as well as gives a general tone for the feeling of the world that these characters are living in. The next scene the background is changed to the color red. I took this as representing the season of autumn, where the weather is getting colder in the transition to the winter months and nature is starting to wind down until the next spring. This again is a good indicator of the passage of time you’re experiencing in the world of the game as well as gives you some insight to how these characters in this world are living. In the final scene of the game the color pallet changes to a white color. This to me is representative of the season of winter and the cold and brutal weather that comes with that time of year. As we can see, most of the NPC’s that we have been able to interact with in the rest of the seasons are now missing, presumably due to the cold weather.