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Thanks for the feedback.  We have been tweaking the enemy AI since our submission to actually improve its pathing and chasing down the player.  We also plan to work on adding doors which the enemy can't phase through.  We definitely plan to add a replay & quit button in a later build as well.  Unfortunately most of our time spent with the GUI was simply creating the dialogue system and throwing the game over screen in last minute.  We will definitely be tweaking that.