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(+1)

Thanks for your interest. A big update is in active development; it'll be the first 'game-like' build instead of being a tech demo. As such, you should expect to see a survival-style game mode with rudimentary menus for control mapping and graphics.

As of last week, the functionality for stealing stuff from NPC ships is more-or-less ready. Currently, I'm developing a formation-based NPC AI that will form the backbone of space combat. Instead of coming at the player in masses or waves, they'll exercise caution and force coordination commensurate with a threat like the monstrous General Purpose Machine.

Also in the works is a "toy" astrophysics implementation that seamlessly integrates realistic phenomena like moving planets and Hohmann Transfer-esque maneuvers with 'arcade'-style flight physics. Don't expect it to see it in the next build, but it's a thing that's happening eventually.

As for resource mining, there are plans to add a heavy 'kernel' to asteroids that make them impractical to use as armor, but which yield raw materials if destroyed. It's certainly not intended to be a main method of progression; "ratting" and wanton piracy are more the game's style.

Whatever the case, there'll be a new demo on September 8th or 9th with everything developed up to that point. See you then!

That is great, thanks a lot

has this been abandoned? I ask because the last post on this page was 106 days ago

(+1)

Technically no, but I'm busy with college for the moment and real progress won't occur until next summer. Here's the latest webm:

https://webmshare.com/play/zWgew

There's certainly more to it now, but it's never been ready for release as anything more than a tech demo. I want it to reach a stage where it's actually enjoyable before I put up a new demo.

This really looks unique and I can't wait to play another demo, keep up the good work <3

Deleted 4 years ago