Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Wow. This is just great. I have never tried to create a 3d game in Godot, how hard is it? Is it much harder than 2d? 

I really see you put a massive effort into the game. I had a lot of fun but unfortunately haven't managed to finish it. I managed to get to the point where I had the dash ability. The puzzle levels are great, I would love them to be less punishing. Sometimes it felt a little bit like a precision platformer :D.

Thanks for playing! I would say making a 3d game in Godot is much harder than 2d, but by no fault of Godot...3d games just require a lot more effort and disciplines to get to a similar level of polish than 2d.

Tavoe was the workhorse on the less glamorous systems. Coming into the project he had the most experience on Godot, Blender, and general game development. I cannot understate how much time he put into making things work so we ended up with the game we have now.

As for the puzzle levels and character actions... You can blame me for those. I thought of each jump as a little puzzle that needed to be solved to complete. Being the person who made the glide and dash, and a fan of precision platformers, I found my traps to be of medium difficulty. However I know better now.

If you're interested I could tell you of some of the tech problems we ran into for 3d, though tavoe would be able to give the most detail.

Thank you so much for such a detail answer! I really appreciate it! Don't feel bad for it! It's part of your game magic, what I would do instead of decreasing the difficulty, I wouldn't punish the player with death there but maybe with a teleport or something :).

I definitely would love to get to know about the challanges you had! :)

3d is definitely harder, but its not impossible or anything. I was thinking of making a video talking through how the project was made as a learning resource if anyone else tries to do something like this.

The dash room seems to be tripping up a lot of people. We put in an 11th hour fix to make it easier, but it's still too hard. And yes, the main designer for that level does love precision platformers :D.

Honestly, I think the extra time spent building a 3d game was time we didn't spend balancing the game. Next game jam, I'm going to focus on building a simple 2d game and make it as fun and balanced as I can.

Thank you so much for your reply! I would be more than happy to watch the video about your game and its development process!

I finally made a video talking through how we made tombworld. It ended up being really long, so I totally understand if it's not something you end up wanting to watch!


https://www.youtube.com/watch?v=6BCSyECOD0A&list=PLhpXW0xQ45NT1XayjnHBK8z1cbPaK4V_t&index=1