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(+1)

Another bernband fan here. I liked what i saw in this prototype. My Norton AV went nuts on a bunch of dll files, but i think that was from the linux or mac folder. As the game ran okay.

I couldn't find anywhere to buy food? 

At first i kept throwing my gun down instead of firing it until i worked out how to use it properly.  Would be nice if we could holster (unequip) the pistol. At one point i couldn't collect money, whether it was because i had too much i dont know? 

Also when i killed bounties and then checked the contract, i expected the number of them to be killed on contract would go down. But it didnt. So then i wondered maybe i was shooting the wrong ones? even though they were same color as image in contract. Is there some other difference we need to look at? I think it would be interesting if there are some subtle differences like different color shoes and maybe some lines for a breast pocket or something like that.

So you have to get close to them to see if its your target. Maybe they will run off if they see you coming with a pistol, so only draw it out when you are ready.  Perhaps the enemy has a faster rate of fire to make them a little harder.  And adding more NPC milling about could make it harder to find them, but also easier to blend in if following a target.

This game also reminds me of another game that is similar to bernband, where you had to follow targets around in crowded areas at an alien spaceport or city?? I cant recall the name of it. It had an insane amount of NPCs.

Do you remember the name of the game you mention at the end? Diaries of a Spaceport Janitor maybe? Thanks for the feedback!! ^^

No it wasn't that game. It was like a prototype or could of been from a GameJam. But it was 3rd person and in some alien city which had tall buildings and you walked around the streets which were full of moving crowds of NPCs- often going one direction on one side of the road and another on opposite side of the road. You sort of had to move with the flow and then attempt to cross the street which had hovercars going to and fro. I dont recall there being any interior locations. But you had to track down a bounty amongst the throng of alien citizens.