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Very interesting twist on minesweeper! Art is very pleasing and the gameplay is simple and easy to understand.


couple things I'll suggest:

  • Introduce the same mechanic as minesweeper while exploring, letting the player know if enemies are nearby, making it easier to decide when to explore versus when to fight
  • adding an equipment system and treasures or drops to be found to spice things up
  • maybe make your odds of hitting an enemy in combat more obvious, same as odds of an enemy hitting you.

I guess the big thing I'd like to see is giving more information to the player, since this is a kind of puzzle/strategy game, as a player I'd want as much information as possible to decide what my next move is going to be, instead of trying something and then finding out the result. like when I went to fight the reaper, I wondered if I was strong enough to beat him. I think if I knew my odds right from the start it would have made the fight more exciting knowing, for example, I only had 20% chance of beating him without dying.


In conclusion, very elegant twist on minesweeper and the game has definitely potential. It's simple, fun and easy to pickup. Looking forwards to the next updates!