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Forgot about these questions!
  • What did Lisp enable you to do well in this entry?
Clojure's rigidity on mutability drove me to organize my code in a pipeline based system, and favor strict separation of concerns. Its loose type system kept me from getting too bogged down in making type hierarchies.
  • What challenges did Lisp present in making your entry happen?
I definitely felt Clojure's functional nature was at odds with Phaser's object oriented nature at times. Phzr helped, but not 100%.
  • If you are comfortable answering, please you mention how long you have used lisp and describe previous gamedev experience, if any.
I first mainly used lisp back in college, but have returned to it for my own pleasure over the past 4 or 5 years. I have attempted to make my own games throughout my coding career, and never really had the time or success to dive into it until now. I'm batting 0 on jams, but the future is bright!